Task 2
Plan out your environment
carefully by producing a design pack. This will need to include a map of your
game environment and details of each element to be created. You may want to use
a combination of hand and computer-generated 2D and 3D sketches, diagrams,
photographs and texture samples. Remember to design your environment using a
modular approach wherever possible. Adaptable modules will allow you more
flexibility and more fluid gameplay within the game engine or LightWave’s
animation application Layout.
Ensure that you have carried
out a legal and ethical check of your proposal and provided appropriate
evidence of this.
Map plan:
Top Half of map:
Bottom Half of map:
Asset list:

Texture Samples for Terrain
Orange Sand - http://bgfons.com/upload/sand_texture1020.jpg
Yellow Sand - http://www.detaildesignonline.com/contentimages/Cob-1.jpg

Rock Texture - https://farm3.staticflickr.com/2810/9031767062_e8d92dee20.jpg

Cracked Rock Texture - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnb73FhDirlaDz9ERDyrq_HfrIILWWaKTelTPCb6zUMGTtSz-PS1sPbKd47QGu26qyBQSGVYYfkWLouZpPLc4e-5trZ-mtXbve_w7BiJZF84_jTJAcFxWhsu5VwCp6JdfgJo91EmcOSs4/s1600/16429240-dry-cracked-earth-background-clay-desert-texture.jpg






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