Thursday, 15 January 2015

Task 2

Task 2
Plan out your environment carefully by producing a design pack. This will need to include a map of your game environment and details of each element to be created. You may want to use a combination of hand and computer-generated 2D and 3D sketches, diagrams, photographs and texture samples. Remember to design your environment using a modular approach wherever possible. Adaptable modules will allow you more flexibility and more fluid gameplay within the game engine or LightWave’s animation application Layout.

Ensure that you have carried out a legal and ethical check of your proposal and provided appropriate evidence of this.

Remember that you are trying to generate thoroughly thought-through ideas for a 3D environment showing creativity and flair and working independently to professional expectations.



Map plan:






Top Half of map:



Bottom Half of map:



Asset list:






Texture Samples for Terrain


Orange Sand - http://bgfons.com/upload/sand_texture1020.jpg   



Yellow Sand - http://www.detaildesignonline.com/contentimages/Cob-1.jpg 




Rock Texture - https://farm3.staticflickr.com/2810/9031767062_e8d92dee20.jpg





Cracked Rock Texture - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnb73FhDirlaDz9ERDyrq_HfrIILWWaKTelTPCb6zUMGTtSz-PS1sPbKd47QGu26qyBQSGVYYfkWLouZpPLc4e-5trZ-mtXbve_w7BiJZF84_jTJAcFxWhsu5VwCp6JdfgJo91EmcOSs4/s1600/16429240-dry-cracked-earth-background-clay-desert-texture.jpg








No comments:

Post a Comment